Talk about Friday the 13th, and bad luck, I was so sleep deprived yesterday I couldn’t properly update. So sorry about that, everyone.
m( _ _ )m
But anyway why don’t we start off right with our…
250th time in the Pixiv Rankings!
Sooo there you go! Finally, thanks to advanced technology brought to you by Kagami Industries with their advanced nanofibers that explode on cue.
So click here for May uncovered in today’s Pixiv Daily Treat!
Cobbling the stages together
I sense that as much as you would like this idea of this Resident Evil style. Let’s not forget, Airin is like… you know, Solid Snake? What’s she going to do? Assassinate zombies, go into their zombie headquarters and get their zombie intel? Wow, I wonder what kind of top secret plans these living dead have?
Step 1: braiiiiin
Good lord, such detailed plans. Well to be fair, there’s gotta be a reason as to why they can somehow breach well-defended fortifications or manage to ambush walking bad-asses like Rick Grimes.
So no, I won’t be using this Airin for this kind of video, unless I can somehow justify her walking around in the dark with a super bright “hey! I’m here! shoot me!” beacon that doesn’t involve zombies.
You see, the thing with horror games is that they’re only horror if they’re not some kind of Rambo character. Silent Hill was scary because the original four games were ordinary people…yes including Heather, despite her being the technically the final boss of the original game, they’re ordinary people, they do have the means of fighting back, but the enemies are numerous and tough and ammunition is scarce. Solid Snake wandering around silent hill would just be a cake walk, unless his nightmares make every monster into Revolver Ocelot.
But, our project is Jackie, so after the bar scenes (which I’m still working out how to balance) I decided to do something different instead of just stagnating at that phase so here…
I wanted a stage that would go well with something that had a monastic feel to it like those electronic action beats with latin chanting.
just to name a few…
While most people’s ideas for evil empire would be some dark demonic castle that’s basically all black and red, I’m more of the white and gold color scheme of bad guys who are outwardly champions of all that is right but inwardly depraved and utterly decadent.
Plus such stages just looks so squeaky clean to look at. The other reason is that I have more “good guy” armor than “bad guy” armor so yeah, why not work with what you already have?
Now since I’m not going to be really constructing a game I don’t have to really craft a whole maze, but I do feel there’s gotta be more to it than just narrow corridors and big halls. I’m thinking at least different elevations, platforms to clamber up to or at least a room full of columns where you can play crossfire… anyone remember that old DOS game? No? I’m old.
Now that I got that hall of columns taken care of, which oddly enough reminds me of a basement parking lot…a very posh looking basement parking lot now it’s time to add a few more details, doors that lead to nowhere but add to the image that there is lots more rooms to explore, and maybe the occassional naked statue.
While other stages you’d expect from an RPG like forests and ruins would be a good idea, the modular nature and prolificness of castles and palace stages gives me lots more options of a huge stage. Though I do have to admit it’s not the same kind of look I could use for my lolivania movie.
For now though, I wanna focus giving the stage the multi-level environment it needs for Jackie to clamber around with… imagine all the good views while she’s climbing up ladders which means… yeah I may have to use dingy dungeon stages or cave stages i guess.
So in a way this project may seem more like a more hentai version of my 2015 No Life Queen video.
Terragaia doesn’t count since it was just “straight up gameplay” while this is more of a montage or showing of highlights, something that wasn’t in Terragaia, except for the fact that it “unlocked” a “hidden chapter” that allows Airin to run around in naked armor. Plus it also had it’s dull moments with the cheesy dialogue, but it was okay because games like these would tend to have dialogue so cheesy it could be used on over9000 pizzas and nachos
So a few short comings in TG that I will attempt to correct in this Jackie RPG project.
- Jackie walking in more directions than just walking forward. Of course Airin does actually turn around, but in a real 3rd person game you do see people running to the side and other stuff, they’re people, not cars, they don’t have to pivot completely to one side. There are many reason for a player to point their camera to one thing while moving in another direction… like strafing.
- Jackie using more than just walking or running motions to get from point A to point B. I’m thinking sliding, parkour, wall running, and jumping.
- Using firearms and not just melee to attack. Now that I think of it, it’s easy for guns, just use a blood spatter effect and give the target an animation for being knocked down, no real need to show the high speed bullet coming out for a hit-scan weapon.
- Get rid of the slideshow conversation and replace it with short animated cutscenes instead.
So you might be wondering what the strip club scene would be for, well i’m thinking it’s a way to use extra gold via RNGesus. I won’t put Dance Dance Revolution arrows… RNGesus will do. because it’s the bond of pain we can all share. It would be funny if I indicate someone managed to earn more gold wearing a chicken costume than a barely there bikini.
Well that’s enough musings for today, time to get back to construction work.
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